A downloadable game for Windows

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Submission for the Greenlight Jam (https://itch.io/jam/greenlight-jam) and the Adventure Jam 2022 (https://itch.io/jam/adventure-jam-2022).

For the Greenlight Jam, I missed the Prototype and Production phases due to traveling. However, I am uploading this version for the overall Jam. For the Adventure Jam, I did not start building the game until after the jam started; I had focused on the game design document as part of the Ideation phase of the Greenlight Jam.

Game was made with 3rd party assets along with the Adventure Creator plugin for Unity.  Some assets include:

Village Exteriors and Village Interiors from 3DForge

Forest Environment from NatureManufacture

Dwarves and Wizard models from Maksim Bugrimov

Plant Monster from InfinityPBR

Gally monster (Gryllunguis) from Protofactor, Inc

Overworld map created using Fantasy Hex Tiles by Moon Tribe

Music from Dark Fantasy Studio

Download

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Click download now to get access to the following files:

WizardsQuest.zip 467 MB
Wizard's Quest Concept Documentation (SPOILERS).pdf 842 kB

Comments

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Hey, it's the return of the buff wizard from Wizard's Escape! Very well done, like before. You manage to do a lot with standard assets, still making them feel like a coherent whole.

I did run into an issue where there was no dialogue option to ask the tavern keeper for meet (which was resolved by restarting and visiting the blacksmith before handing in the Gally brain) and fell through the world at the haybale (looked like the wizard was going to take a nap in there - fortunately, I could still exit the screen and everything worked normally).

Thank you for playing part 2! Think I might try for a part 3 in the next relevant jam, see if I can tie everything together into a more cohesive game. (Maybe some of the items you need to escape the castle can be picked up earlier at another location, but this time at a more logical place.) I appreciate the bug reports. I will definitely have to look at the dialogue option; thought I did much better testing on this version than my earlier game. As for the hay bale, that was one of the few scenes I hand built so was probably a bug in how I set up the navigation. Glad you were able to still exit the scene.